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submitted by psncodes4free to XPLOITS [link] [comments]

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submitted by sitbomm to wallstreetbets [link] [comments]

Instead of dual wielding, what about paired weapons?

TLDR: what if there were dedicated weapons that came in sets of 2 as a replacement for freeform dual wielding.
More of a thought exercise here than a real hope for the next game, but I had a thought about the weird history of dual wielding in the Halo series and how it could be "fixed."
Dual wielding has always occupied a weird spot of balance versus functionality, where there's supposed to be a tradeoff of not being able to use grenades or melee in favor of doubled firepower. You still could though, just by dropping the lefthanded weapon in the process. Not much of a drawback, really. The idea of pairing two types of weapons together (plasma pistol and SMG, plasma rifle and pistol) works great in theory, but then those weapons on their own have to not do as much as they do together, so in multiplayer the DMR reigned supreme because it just plain did everything. Or maybe it's entirely broken instead, like two needlers, or just unrelentingly "good enough" like two SMGs beating a shotgun up close.
So in Halo 3 things were shuffled around a little, you couldn't pick up two needlers anymore and there's this new spiker thing, but the damage was already done, and the new addition of equipment was yet another reason to not bother with dual wielding because you'd just have to drop it to throw out your bubble shield anyway. The concept was then dropped from most subsequent Halo games.
The feature's a neat one, but we see time and time again in all sorts of shooters that doubling someone's firepower, even with "weaker" weapons, is a pretty binary choice between "way overpowered" or "literally not good enough to bother with." Those of you old enough to remember what the phrase "Dual 1886s" means, raise your hand.
If you'll excuse a quick genre-hop, I'd like to bring up Dark Souls 2. Please don't leave.
Dark Souls 2 introduced something called "powerstancing." It was dual wielding. Any two weapons could be dual wielded if you had a high enough Strength stat, and in theory, it was supposed to reward high-Str builds with this cool option for all their weird weapons. In practice, it did not. See, in Dark Souls, a big draw of using different weapons, even those in the same class (swords, axes, hammers, etc) is that they have different movesets. Dual wielding more or less removed that uniqueness, because while you could have someone powerstancing two swords and maybe make a cool moveset for that, it wouldn't make sense for people powerstancing a sword and a hammer, or an axe and a spear. So, everyone got the same moveset with very minor variations, and as a result, the feature was largely ignored because weapons with cool, useful moves lost all of those and everything played the same.
Except for hammers. Hammers were entirely broken and in PVP would stunlock another player so hard that they would simply die, unable to do anything, before you ran out of the ability to continue attacking. It was miserable. So again, the binary choice.
Dark Souls 3 ditched dual wielding and introduced something called paired weapons. These were weapons built from the ground up to be dual-wieldable. They had their own special movesets that were totally unique to each other, some had cool special abilities that took the twin nature of weapons into account, and ultimately all the balance issues were solved (or at least solved enough for this post). There were twin straightswords, twin hammers, twin spears, twin katanas, and more, all with their own identity and uses.
So my question is, could Halo benefit from the same? Bungie and 343 both have experimented with a heavier version of the plasma rifle with the plasma repeater and the storm rifle, and the idea seemed like you could have this heavier version in place of dual wielding plasma rifles, but then you couldn't actually do that. So what if in some future Halo game, it changes from "Picked up a Plasma Rifle" to "Picked up a pair of Plasma Rifles?" That would let the devs play around with a heavy version while still having the lighter version for faster burst fire. Imagine being able to choose from a single Halo 1 magnum or a pair of Halo 2's Glock-alikes, or each Mauler coming in a set of 2 for the ultimate close-range nightmare, while allowing the poor shotgun to get at least a little bit of range back. And for a bit of fun, each paired weapon could have its own couple unique assassination animations or something.
I feel that with the Infinite demo showing off more new additions to Halo's arsenal than we've seen in over a decade, something like paired weapons could make a lot of sense for the future. It would be a way to bring a series-defining feature back while eliminating basically all of the balance issues the mix-and-match nature of it historically has had.
Give me thoughts and/or condemnations, Halo fans.
submitted by a_gunbird to halo [link] [comments]

ASIC Regulation Thread - Regarding the proposed changes ( Australians effected the most )

I'm hopeless at formatting text, so if you think you can structure this post better take everything i write and put it into an easy to digest way. I'm just going to type out everything i know in text as fast as possible. I'm not a legal expert, I'm not somehow who understands every bit of information in the PDF's below, but i know I'm a retail trader that uses leverage to make profit which is why I'm posting this, in the hope that someone who can run a charge better than me, will.
Some of you are already aware of what might be happening, this is just a post to educate retail traders on changes that might be coming to certain brokers. This effects Australian Customers the most, but also effects those living in other countries that use Australian brokers, such as Pepperstone and others.
Last year in August 2019, ASIC ( Australian Securities and Investments Commission ) was concerned about retail traders going into Forex and Binary options without understanding these instruments properly and started sticking their noses in for tough regulation.
ASIC asked brokers and anyone with interest in the industry to write to them and explain what should and should not change from the changes they proposed, some of the proposed changes are very misguided and come from a lack of understanding exactly how OTC derivatives actually work.
I will provide the link to the paper further down so you can read it yourself and i will provide a link to all the submission made by all parties that sent submissions to ASIC, however the 2 main points of debate are:
1, To reduce the overall leverage available to retail traders to either 20:1 or 30:1. This means people who currently use leverage such as 100:1 to 500:1 and everything in between will be effected the most, even more so are those traders with relatively small accounts, meaning in order to get your foot in the door to trading you will need more capital for it to be viable.
^^ This point above is very important.
2, The removing of Binary options trading, which basically includes products like "Bet if gold will rise to this price in the next 30 seconds" This sort of stuff. So far from all the submissions from brokers and individuals nobody really cares if this changes as far as i know, though if you have concerns about this i would start voicing your disapproval. Though i would not waste your time here, all is pointing to this being eradicated completely with brokers also supporting the changes, I've never used such a product and know very little about them.
^^ This point above isn't very important and will probably be enforced in the future.
Still to this day i see retail traders not understanding leverage, they think of it as "dangerous and scary", it's not, position size is the real danger, not leverage. So ASIC is aiming to limit retail traders access to high leverage, they are claiming it is a way to protect traders who don't really understand what they are getting into by attacking leverage and not the real problem which is position size relative to your capital.
If it was truly about protecting retail traders from blowing up their accounts, they would look for ways to educate traders on "understanding position sizes and why it's important" rather than attacking leverage, but their goal is misguided or has an ulterior motive . I will give you a small example below.
EXAMPLE - We will use 2 demo accounts for demonstration purposes. If you don't understand my example, i suggest you try it for yourself. - Skip if not interested in examples.
Lets say we open 2 demo accounts with $1000 in both, one with 20:1 leverage and one with 500:1 leverage and we open an identical position on both accounts ( say a micro lot '0.01' on EURUSD ). You are safer on the 500:1 account as you don't need to put up as much margin as collateral as you would on the 20:1. If the trade we just opened goes against us and continues against us, the account with 20:1 leverage will run out of free margin a lot faster than the 500:1 account. In this simple example is shows you that leverage is not dangerous but safer and gives you a lot more breathing room. This trade was a small micro lot, so it would take hundreds of pips movements to get margin called and blow up that $1000 on each account. Lets now use a different position size to truly understand why retail traders blow up accounts and is the reason why trading can be dangerous.
This time instead of opening a micro lot of '0.01' on our $1000 dollar demo accounts, lets open a position size much larger, 5 lots. Remember we only have $1000 and we are about to open a position much larger relative to our capital ( which we should never do because we can't afford to do that ) the 20:1 probably wont even let you place that trade if you don't have enough margin as collateral or if you could open the position you would have a very tiny amount of free margin left over, meaning a small pip movement against you will instantly blow up your $1000 account. On the 500:1 account you wouldn't need to put up as much margin as collateral with more free margin if the trade goes bad, but again a small movement could blow up your account. In this example, both accounts were dangerous because the lack of understanding position sizes, opening a position you can't afford to open. This is what the true danger is, not the leverage.
Even in the second example, the higher leverage would "margin call" you out later. So i would go as far to say that lower leverage is more dangerous for you because it margin calls you out faster and just by having a lower leverage doesn't stop you from opening big positions that can blow you up in a 5 pip movement anymore, any leverage size is dangerous if you're opening positions you can't afford to open. This is also taking into consideration that no risk management is being used, with risk management higher leverage is even more powerful.
ASIC believes lowering leverage will stop people opening positions that they can't afford. When the reality is no matter how much capital you have $500, $1000, $5000, $50,000, $500,000, $5,000,000. You don't open position sizes that will blow that capital up completely with small movements. The same thing can happen on a 20:1 or 500:1 account.
Leverage is a tool, use it, if your on a lower leverage already such as 20:1, 30:1 it means your country has been regulated and you already have harder trading conditions. Just remember higher leverage allows you to open larger position sizes in total for the amount of money you own, but the issue is NOT that your using the higher leverage but because you are opening positions you can't afford, for what ever reason that is, the only fix for this is education and will not be fixed by simply lowing leverage, since you can just as easy blow up your account on low leverage just as fast or if not faster.
So what is going on?
There might ( get your tinfoil hats on ) be more that is involved here, deeper than you think, other agendas to try and stop small time retail traders from making money via OTC products, theories such as governments not wanting their citizens to be traders, rather would prefer you to get out there and work a 9 to 5 instead. Effective ways to do this would be making conditions harder with a much larger barrier of entry and the best way to increase the barrier of entry for retail traders is to limit leverage, lower leverage means you need to put up more money, less breathing room for trades, lower potential. They are limiting your upside potential and the downside stays the same, a blown account is a blow account.
Think of leverage as a weapon, a person wielding a butchers knife can probably destroy a person wielding a steak knife, but both knifes can prove fatal. They want to make sure your holding the butter knife then tell you to butcher a cow with it. 30:1 leverage is still workable and can still be profitable, but not as profitable as 500:1 accounts. This is why they are allowing professionals to use high leverage, this gives them another edge over successful retail traders who will still be trying to butcher a cow with a butter knife, while they are slaying limbs off the cow with machetes.
It's a way to hamstring you and keep you away rather than trying to "protect" you. The real danger is not leverage, they are barking up the wrong tree, how convenient to be barking up the very tree most retail traders don't fully understand ( leverage) , pass legislation to make trading conditions harder and at the same time push the narrative that trading is dangerous by making it even harder. A full circle strategy to make your trading conditions worse, so you don't succeed.
Listen carefully especially if you trade with any of the brokers that have provided their submissions to ASIC. Brokers want to seem like they are on your side and so far some of the submissions ( i haven't read them all ) have brokers willing to drop their leverage down to 30:1 because they know by dropping the leverage down it will start margin calling out their clients at a much faster rate, causing more blown up accounts / abandoned accounts with residual margin called funds, but they also know that if they make trading environments too hard less people will trade or even worse move their funds elsewhere offshore to unregulated brokers that offer higher leverage.
Right now it's all just a proposal, but as governments expand and continue to gain more control over it's citizens, it's just a matter of time till it's law, it's up to you to be vocal about it, let your broker know that if they drop their leverage, you're out, force them to fight for you.
If you have any more information related to this, or have anything to add, post below. I'm not an expert at this technical law talk, i know that i do well with 500:1 leverage and turn profits with it, it would be harder for me to do on a lower leverage, this is the reason for my post.
All related documents HERE
CP-322 ( Consultation paper 322 ) & Submissions from brokers and others.
https://asic.gov.au/regulatory-resources/find-a-document/consultation-papers/cp-322-product-intervention-otc-binary-options-and-cfds/
submitted by southpaw_destroyer to Forex [link] [comments]

Attention, my name is Vihaan Khatri.

My name is Vihaan Khatri, I’m 28 years old and I live in Kolkata. A week ago I bought a new Bentley, as it’s six months since I worked at the car wash and barely had enough to feed my family.
Now I’m going to tell you how a casual meeting changed my life and gave me the chance to earn $2000 a day. I’ll tell you a little about myself. Poverty – that’s how I would describe my whole life. My parents lived in poverty, I never went to university. After finishing school, I went to work at a car wash.
When I was young, my salary was sufficient for me. But when I got married and my daughter was born, I started getting into serious financial problems and permanent debt. What to do – I had no idea; the debts were mounting but I couldn’t quit the job because it was my only source of income..
One afternoon a new BMW drove into the car wash. A young man stepped out of the car, he looked to be around 18 to 19. I was always amazed how young people could earn so much money. I said to myself quietly: “What do you have to do to drive a car like that?” But he heard me and laughed. “Binary options” – he said and went away.
Those two words changed my life forever. When I got home, I sat down at the computer and started looking for some mentions of binary options. And so, a month passed: during the day I would work at the car wash, and by night I would read dozens of forums to understand how to use binary options. I found the Olymp Trade web page and registered on there for free.
They let me open a demo account for $10,000 using virtual money, as well as providing free instructions. This helped me a lot in the beginning, when I still didn’t know how to work with binary options and I didn’t want to invest my own money. On the Olymp Trade web page, all the calculations are done in US dollars I received the payments in US dollars as well. After two or three weeks, there was $10,000 in my account. The only problem was that this was only some algorithms on the screen, I couldn’t actually withdraw any cash.
That was when I decided to invest $100 in my account. I don’t trust some of the Internet web pages, so I didn’t want to risk too much. That night I didn’t sleep much – I traded all night, then I went to work. And guess what? That night I earned $153! All day at work, all I could think of was binary options. As soon as I got back home, I sat down at the computer, but tiredness got the better of me. That night I didn’t trade much – I earned just $33 and went to sleep. I remember those days well, the only thing that mattered to me was binary options – I would arrive home and start trading right away. After a week, my account had $1220 in it!!! I know, it’s not a huge amount, but this was only the beginning; I didn’t dare trade using large sums of money. I thought I’d better checkout the web page, so I sent a transfer of all my money ($1220) to a card. An hour later, I received a telephone message saying that the money was in my card! I was happy.
After that, I invested $500 in my account and started dealing more boldly. After two weeks I had earned $10,000, and within a month I had left work. After that, I paid of all my debts and for the first time in my life, I took a vacation with my family to rest. This didn’t stop me trading though, because to earn money, all I needed was a laptop, or a mobile phone with Internet access.
When we returned home, I bought myself BENTLEY and decided to write this blog just for you – workers like I was, who are fed up of working every day from morning until night, for a measly wage. Remember that life wasn’t given to us for that. Register now, and be sure to complete the instruction course in the demo account without risking losing real money. Nowadays, I don’t see any real way to earn money while sitting at the computer or telephone, except binary options. After buying the BENTLEY, there was still $27,183 left over in my account. My goal was to earn $300,000 by the summer and buy a house for my beloved family. Good luck everyone, and thank you for your attention.
submitted by makes-me-wonder to copypasta [link] [comments]

Attention. I am Vihaan Khatri

My name is Vihaan Khatri, I’m 28 years old and I live in Kolkata. A week ago I bought a new Bentley, as it’s six months since I worked at the car wash and barely had enough to feed my family.
Now I’m going to tell you how a casual meeting changed my life and gave me the chance to earn $2000 a day. I’ll tell you a little about myself. Poverty – that’s how I would describe my whole life. My parents lived in poverty, I never went to university. After finishing school, I went to work at a car wash.
When I was young, my salary was sufficient for me. But when I got married and my daughter was born, I started getting into serious financial problems and permanent debt. What to do – I had no idea; the debts were mounting but I couldn’t quit the job because it was my only source of income..
One afternoon a new BMW drove into the car wash. A young man stepped out of the car, he looked to be around 18 to 19. I was always amazed how young people could earn so much money. I said to myself quietly: “What do you have to do to drive a car like that?” But he heard me and laughed. “Binary options” – he said and went away.
Those two words changed my life forever. When I got home, I sat down at the computer and started looking for some mentions of binary options. And so, a month passed: during the day I would work at the car wash, and by night I would read dozens of forums to understand how to use binary options. I found the Olymp Trade web page and registered on there for free.
They let me open a demo account for $10,000 using virtual money, as well as providing free instructions. This helped me a lot in the beginning, when I still didn’t know how to work with binary options and I didn’t want to invest my own money.
On the Olymp Trade web page, all the calculations are done in US dollars I received the payments in US dollars as well. After two or three weeks, there was $10,000 in my account. The only problem was that this was only some algorithms on the screen, I couldn’t actually withdraw any cash.
That was when I decided to invest $100 in my account. I don’t trust some of the Internet web pages, so I didn’t want to risk too much. That night I didn’t sleep much – I traded all night, then I went to work. And guess what? That night I earned $153! All day at work, all I could think of was binary options. As soon as I got back home, I sat down at the computer, but tiredness got the better of me. That night I didn’t trade much – I earned just $33 and went to sleep. I remember those days well, the only thing that mattered to me was binary options – I would arrive home and start trading right away. After a week, my account had $1220 in it!!!
I know, it’s not a huge amount, but this was only the beginning; I didn’t dare trade using large sums of money. I thought I’d better checkout the web page, so I sent a transfer of all my money ($1220) to a card. An hour later, I received a telephone message saying that the money was in my card! I was happy.
After that, I invested $500 in my account and started dealing more boldly. After two weeks I had earned $10,000, and within a month I had left work. After that, I paid of all my debts and for the first time in my life, I took a vacation with my family to rest. This didn’t stop me trading though, because to earn money, all I needed was a laptop, or a mobile phone with Internet access.
When we returned home, I bought myself BENTLEY and decided to write this blog just for you – workers like I was, who are fed up of working every day from morning until night, for a measly wage.
Remember that life wasn’t given to us for that. Register now, and be sure to complete the instruction course in the demo account without risking losing real money. Nowadays, I don’t see any real way to earn money while sitting at the computer or telephone, except binary options. After buying the BENTLEY, there was still $27,183 left over in my account. My goal was to earn $300,000 by the summer and buy a house for my beloved family.
Good luck everyone, and thank you for your attention.
submitted by makes-me-wonder to copypasta [link] [comments]

vfxAlert - Signals for binary options

vfxAlert - Signals for binary options
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!Important: vfxAlert don't offer trading strategies. vfxAlert offer signals and real-time statistics counting on current indicators values. See below:
The trading strategy may be a system of rules, on the idea of which the trader makes his own decisions. Such a system is made only on the idea of individual trading experience, gleaned knowledge and purchased skills. The strategy allows a deep understanding of the structure of the market and therefore the mechanisms of its operation, therefore, the exchange player makes decisions supported the present situation. On the idea of a private strategy, a trader can develop several trading systems and use them counting on market conditions. The strategy always takes under consideration fundamental factors, statistical data, also because the basic postulates of risk and money management.
submitted by vfxAlert3 to u/vfxAlert3 [link] [comments]

NanoFusion - Project Update and Next Steps

Build-Off Result

I'm sure some people will be wondering about the status of the NanoFusion project going forward. Naturally, the outcome of the Nano Build-Off was pretty disappointing for me personally. After initially receiving such a wave of positive feedback here on reddit, it was unfortunate to not even crack the top 20 projects.
In spite of that result, I think the community's desire to see a trustless privacy protocol in the Nano ecosystem is actually quite strong. I believe this Build-Off result is primarily a reflection of the judging criteria, which skewed strongly towards apps that were already somewhat polished, and able to be tested by one person within the space of 10 minutes. This naturally disfavours a project like NanoFusion which is still a proof-of-concept, and requires multiple participants in order to properly use it. All that to say, while I applaud the winning projects for their efforts, and extend my gratitude to Nanillionaire for sponsoring the event, I don't believe that the Build-Off result gives a full picture of the community's true priorities for future development of the Nano ecosystem.
Nevertheless this result points to a stark reality: NanoFusion is not yet ready for consumer use, not by a long shot.

What will it take for NanoFusion to be consumer-ready?

Protocol and Reference Implementation Status
There is a small amount of work to be done to finish the reference implementation of the protocol. The binary tree of input mix accounts has been constructed, but the code is not yet written to actually execute the mix, nor to trigger and execute refunds where necessary. That is really the last step that needs to be completed for the reference implementation, and it's not especially complicated. The tricky bit is that there are still a few bugs around communication between the clients that need ironing out. But those are relatively minor bugs, I'm confident they won't require fundamental changes to the protocol or the implementation architecture.
However, once the reference implementation is complete, that is where a whole new set of challenges begins.
Wallet Integration
The primary challenge will be to integrate NanoFusion into one or more popular wallets. For a privacy protocol to be most effective, we need as many people as possible using it. In a cryptocurrency like Nano, where transactions and addresses are all publicly visible on a block explorer, privacy is achieved by making it difficult to determine which transactions belong to you. Making it difficult is a matter of having your transactions get "lost in the crowd". The crowd of transactions that might potentially be yours is called the "anonymity set". We need that anonymity set to be as large as possible, which means we need as many people participating in Fusion events as possible.
The best way to achieve this is to get NanoFusion adopted by popular wallets, and ideally to have it enabled by default. The less decisions that a user needs to make in order to start participating, the better.
This raises one very important question. How do we make it as easy and appealing as possible for the developers of popular wallets to integrate this technology?
Workflow Design
In order to make NanoFusion integration appealing to wallet developers, I believe we need to gear NanoFusion integration around workflows that actually work for end-users of the wallet. This is not as simple as it appears.
The Nano ecosystem is currently geared around the assumption that addresses will tend to be re-used for many sends and receives. This is almost intrinsic to the ORV consensus mechanism. You keep your funds in one account, and the voting weight for that account is assigned to your representative.
In a UTXO-based cryptocurrency, BCH in particular, it is much more normal to use a separate subaddress for every incoming transaction. CashFusion on BCH works by taking all your different receive addresses and mixing the funds from those addresses together (along with the funds of many other people's subaddress sets). But on Nano it's different. Imagine you have an online store accepting Nano funds via BrainBlocks integration. If you receive 100 payments, you might have BrainBlocks forward them all to just one account that you own. But this makes it trivial for a customer to look at the block explorer and see all of your sales volume, which completely undermines your privacy.
In the context of something like BrainBlocks, it's easy to see how our e-commerce store could generate a new address for each transaction, and have BrainBlocks forward funds to that new address. Then we could run NanoFusion later to obscure the linkages between our individual sales. But what about addresses that are shared in public? Lots of people put up single Nano addresses to receive donations, etc. What does NanoFusion do with those? For NanoFusion to be most effective, a given user should NOT have just one input and one output account in the mix. It makes it too easy for their input and output accounts to be linked (at least to a moderate-to-high degree of probability) by the publicly visible amounts in the accounts.
For NanoFusion to be most effective, we need to develop a culture where it is normal for people to use a new address each time they receive some nano. How do we make it appealing for wallet developers to build their wallets this way? I don't really know. The only example of this pattern that I know is Nanonymous (https://github.com/LilleJohs/Nanonymous). We could potentially implement something like stealth addresses, so that the user really gives out one canonical public address, but a different receive address is actually used for each transaction "under the hood". However, that adds a whole new layer of complexity. It means wallets have to be upgraded to know how to interact with a stealth address.
API Design
Even if we could arrange things so that it was more common for individuals to have multiple input accounts to mix, we would still be left with another question. What would wallet developers want the API for NanoFusion to look like? By nature, NanoFusion requires a large number of messages to be sent back and forth between all of the mix participants. For security reasons, those messages cannot be sent all at once. Player A has to wait for Player B to send message 1 before it is safe (cryptographically) for Player A to reveal the content of message 2.
What should a library look like that manages that complexity on behalf of the wallet developer? What language should it be written in? I have begun this project under the assumption that the most common wallet-dev language would be javascript, but there may be cases where other platforms are needed.

Where To From Here?

Technical Reflections
Thinking through all of these practical challenges has given me a new perspective on the whole issue of cryptocurrency privacy protocols. I have a much greater respect for what has been achieved by the Monero project. In Monero, everyone actually uses the privacy protocol. As described above, that is no small accomplishment. Even though the privacy protocols for Dash, ZCash, BTC and BCH do basically work, their use is not widespread. Even leaving aside the issue of the extra transaction fees incurred (which is not such a problem for Nano), these optional privacy protocols are just not that convenient to use. Because not everyone uses them, the anonymity set is not nearly as large as it could be. And because not everyone uses them, transactions you do before and after a mix/fusion event leak metadata which can be used to undermine the privacy that you gained by using the privacy protocol in the first place.
Inevitably, NanoFusion will also suffer from this problem. Suppose that 20% of the Nano community starts regularly participating in fusions (a very generous estimate, given the low adoption rate of optional privacy features in the other cryptocurrencies mentioned). That still leaves the large majority of transactions probably re-using addresses most of the time. This means that the non-private majority will leak fresh metadata whenever they interact with accounts that were previously obscured through NanoFusion. This is not an easy problem to overcome. It can only be done with a culture shift towards ubiquitous privacy, and that can probably only be achieved by all major wallets agreeing to enable privacy features by default. Not an easy hill to climb.
Personal Circumstances
For the sake of transparency, I also want to mention that I will be stepping back from NanoFusion for a while. This is simply a necessity of life. Our first child will be born in a few months. Once that happens, I will obviously have a lot going on and much less time available to work on these kinds of side projects. Between now and then, I need to focus on other projects which have more potential to generate some income for my little family. I'm a dad now(!), and my family comes first.
I'm very glad to have (hopefully) contributed some useful groundwork for the process of bringing privacy to Nano. This project also gave me the chance to learn some new technologies at a much deeper level, I'm grateful that too. Neverthless, for the foreseeable future, I'll be stepping back. I don't make that decision lightly. I put a lot of blood, sweat and tears into bringing NanoFusion this far, so I definitely hope it doesn't just fall by the wayside. I hope others will pick it up and run with it in my absence.
Call to Action
Want to make NanoFusion happen? Here's what we really need next:
  1. Wallet Developers - we need you to speak up. Tell us, what would an ideal NanoFusion API look like? How can we make it as easy as possible for you to integrate NanoFusion into your wallet app? What programming language do you want to use to consume that API? What I would love to see is several wallet developers collaborating together to create a document describing their ideal API. That will make it much easier for potential developers to pick it up and start implementing it.
  2. Javascript developers - are any of you interested in stepping up and finishing off the last bits of the reference implementation for NanoFusion?
As always, details of the project are available at http://nanofusion.casa (including demo videos, technical whitepaper and the link to the GitHub repo).
God bless everyone, thank you to all those who have followed along and offered so much encouragement for this project.
submitted by fatalglory to nanocurrency [link] [comments]

Forex trading and belgian taxes

Hello BEFire people, Looking how I now have a bit of time on my hands and some money I don't mind loosing on the short term, I would like to start dabbling into Forex trading. Lost of great resources exist for you to start with a demo account and learn how this type of market work but the question isn't here. As any investor know most of the money you make can be lost through the complex process of Belgian taxation. Which is why I am addressing you in the first place.
After a bit of research, i found really conflicting legislation on the subject. On one side, the FSMA has banned the trading of CFD (contract for differences) and Forex instruments by Belgian brokers. (https://www.fsma.be/en/faq/fsma-regulation-governing-distribution-certain-derivative-financial-instruments-binary-options-0) Leaving little room for private investors to do anything. On the other, I didn't read anything about passing through an offshore broker.
Diving deeper in the taxes aspect of it, I suspect this would be taxed as a "professional salary" due to the repetitive nature of the operation and would there account for for a complementary salary more than anything else. If it is the case, this would mean it would follow the following table:
from 0 to 8 350 euros ..............................................25 % from 8 350 to 11 890 euros ....................................30 % from 11 890 to 19 810 euros ..................................40 % from 19 810 to 36 300 euros ..................................45 % over 36 300 euros ..........................................50 % Mind that these numbers date from 2015 and might not be up to date anymore.
This would means that if you want to double your capital by trading Forex you would nearly have to triple it before taxes.
Has anyone here ever dealt with Forex trading and could confirm my understanding on (1)the possibility to trade Forex through offshore broker and (2)the way Belgian taxes are computed for this type of trading is correct ?
submitted by Fairytayl to BEFire [link] [comments]

VfxAlert signals and candlestick patterns

VfxAlert signals and candlestick patterns
All how to make on binary options strategies should take into account all market analysis options. You cannot make a decision on only one instrument, even if these are candlestick analysis patterns.
Let's start with trend signals, see examples of vfxAlert binary signals.
Currency pair GBP/USD and a strong signal on PUT-option signal. Let's look at the price chart - confirmation by the "Three Method" candlestick pattern and you can open an option with an expiration of 5-10 minutes.

https://preview.redd.it/gwn6hg5fs8p51.png?width=1100&format=png&auto=webp&s=f67cae8d8fde0e38a27318f8eadea0e2c3cad495
The signal appeared at the intersection of the moving average ("MA" on the signal panel). Traders see this. The option opens on a reversal, but then there are also candlestick patterns, and new PUT-signals with the “MA” label open the next options with a large volume.
The next signal on the CCI indicator shows the dynamics of the current trend. Created for the stock market, where trends are long and easier to find. On Forex, volatility is higher and there may be strong corrections and pullbacks that "break" the indicator. In the figure, binary options trading signals is confirmed by a strong candle pattern – the price goes towards the gap and you can open a CALL-option.
Reversal real binary options signals vfxAlert.
More reliable than trendy ones, beginners should start with them. It is easier to see and understand: "Bulling engulfing" pattern, which means the "bulls" managed to shift the balance of power to themselves and start an uptend on EUR / GBP. The vfxAlert signal confirms this by technical analysis of the RSI indicator.

https://preview.redd.it/gpikbe6js8p51.png?width=1100&format=png&auto=webp&s=8581ebe0a59f665b78891996f23d95c289972250
Doji candlestick appeared on EUUSD. In candlestick analysis, this is the strongest reversal pattern. The vfxAlert binary options signal according to Parabolic SAR trend confirms the beginning of the downtrend. After one candlestick, the trend started you can open the PUT-option.
The trader looks at «Power» value first, the market may be sideways, and candlestick patterns are false:

https://preview.redd.it/efwtnupms8p51.png?width=1100&format=png&auto=webp&s=1170e6526704d44ec1a0ee936de5797f41e61d31
We always start testing combination "vfxAlert live binary signals + candlestick patterns" on a demo account. You only receive recommendations and must make sure that they fit your strategy, trading session and trading style.
submitted by vfxAlert to u/vfxAlert [link] [comments]

MAME 0.221

MAME 0.221

Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
As usual, you can get the source and 64-bit Windows binary packages from the download page. This will be the last month where we use this format for the release notes – with the increase in monthly development activity, it’s becoming impractical to keep up.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

Bitcoin Broker Understand the Benefits of CryptoCurrency Trading

Bitcoin is a cryptocurrency, which can be spent, saved, or invested, and it can be stolen too. Trading with Bitcoins was considered to be risky, but the current trends show that it has become a big hit the binary options sector. This decentralized currency is not regulated by any Government, or by any central authority.
What determines the price of Bitcoins?
Bitcoin's price is determined according to the supply and demand ratio. Price increases when the demand increases, the rates plummet downwards when the demand falls. Bitcoins in circulation are limited, and new ones are created at a very slow rate. Since it does not have enough cash reserve to move the market price, its price can be extremely volatile.
Bitcoin trading is popular because of -
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bitcoin binary options are getting familiar with popularity of these Bitcoins, and its constant fluctuating values. Therefore they are using this opportunity to offer traders with the latest volatile crypto-currency as an additional payment method. Bitcoin brokers providing crypto-currency as trading option include -
Bitcoin brokers provide a simple trading online platform. All you have to do is visit their website, enter your details, and create an account. You can start with demo account to understand the market action.
The trading screen is simple.
Is Bitcoin trading secure?
Bitcoin network is possibly the world's vast spread computing project. The most common weakness here is the user errors. Bitcoin wallet files can get lost, stolen, or deleted accidentally just like any other files in the digital form.
However, users can use sound security strategies to protect their cash. Alternatively, you could choose the service providers who offer high-level security, as well as insurance against loss or theft.
We provide latest information on Bitcoin brokers and online trading platforms on our website. Please visit our website to check out the broker reviews in order to make the right choices.
submitted by amirkhoso to u/amirkhoso [link] [comments]

Unkle Mike. Culling Of Invisible Objects In Quake Related Engines

Intro
Despite all these great achievements in video cards development and the sworn assurances of developers about drawing 2 to 3 million polygons on screen without a significant FPS drop, it’s not all that rosy in reality. It depends on methods of rendering, on the number of involved textures and on the complexity and number of involved shaders. So even if all this really does ultimately lead to high performance, it only happens in the demos that developers themselves kindly offer. In these demos, some "spherical dragons in vacuum" made of a good hundred thousand polygons are drawn very quickly indeed. However, the real ingame situation for some reason never looks like this funny dragon from a demo, and as a result many comrades abandon the development of their "Crysis killer" as soon as they can render a single room with a couple of light sources, because for some reason FPS in this room fluctuate around 40-60 even on their 8800GTS and upon creating second room it drops to a whopping 20. Of course with problems like this, it would be incorrect to say how things aren’t that bad and how the trouble of such developers are purely in their absence of correctly implemented culling, and how it is time for them to read this article. But for those who have already overcome “the first room syndrome" and tried to draw – inferior though, but, anyway - the world, this problem really is relevant.
However, it should be borne in mind that QUAKE, written in ancient times, was designed for levels of a “corridor" kind exclusively; therefore methods of clipping discussed in this article are not applicable to landscapes, such as ones from STALKER or Crysis, since completely different methods work there, whose analysis is beyond the scope of this article. Meanwhile we’ll talk about the classic corridor approach to mapping and the effective clipping of invisible surfaces, as well as clipping of entire objects.

The paper tree of baloon leaves

As you probably know, QUAKE uses BSP, Binary Spacing Partition tree. This is a space indexing algorithm, and BSP itself doesn’t care if the space is open or closed, it doesn’t even care if the map is sealed, it can be anything. BSP implies the division of a three-dimensional object into a certain number of secant planes called "the branches" or "the nodes" and volumetric areas or rooms called "the leaves". The names are confusing as you can see. In QUAKE / QUAKE2 the branches usually contain information about the surfaces that this branch contain, and the leaves are an empty space, not filled with nothing. Although sometimes leaves may contain water for example (in a form of a variable that indicates, specifically, that we’ve got water in this leaf). Also, the leaf contains a pointer to the data of potential visibility (Potentially Visible Set, PVS) and a list of all surfaces that are marked as being visible from this leaf. Actually the approach itself implies that we are able to draw our world however we prefer, either using leaves only or using branches only. This is especially noticeable in different versions of QUAKE: for example, in QUAKE1 in a leaf we just mark our surfaces as visible and then we also sequentially go through all the surfaces visible from a particular branch, assembling chains of surfaces to draw them later. But in QUAKE3, we can accumulate visible surfaces no sooner than we’ll get into the leaf itself.
In QUAKE and QUAKE2, all surfaces must lie on the node, which is why the BSP tree grows rather quickly, but in exchange this makes it possible to trace these surfaces by simply moving around the tree, not wasting time to check each surface separately, which affects the speed of the tracer positively. Because of this, unique surface is linked to each node (the original surface is divided into several if necessary) so in the nodes we always have what is known to be visible beforehand, and therefore we can perform a recursive search on the tree using the BBox pyramid of frustum as a direction of our movement along the BSP tree (SV_RecursiveWorldNode function).
In QUAKE3, the tree was simplified and it tries to avoid geometry cuts as much as possible (a BSP tree is not even obliged to cut geometry, such cuts are but a matter of optimality of such a tree). And surfaces in QUAKE3 do not lie on the node because patches and triangle models lie there instead. But what happens would they be put on the node nevertheless, you can see on the example of "The Edge Of Forever" map that I compiled recently for an experimental version of Xash. Turns out, in places that had a couple thousand visible nodes and leaves in the original, there are almost 170 thousand of them with a new tree. And this is the result after all the preliminary optimizations, otherwise it could have been even more, he-he. Yeah, so... For this reason, the tree in QUAKE3 does not put anything on the node and we certainly do need to get into the leaf, mark visible surfaces in it and add them to the rendering list. On the contrary, in QUAKE / QUAKE2 going deep down to the leaf itself is not necessary.
Invisible polygon cutoff (we are talking about world polys, separate game objects will be discussed a bit later) is based on two methods:
The first method is to use bit-vectors of visibility (so-called PVS - Potential Visible Set). The second method is regular frustum culling which actually got nothing to do with BSP but works just as efficiently, for a certain number of conditions of course. Bottom line: together these two methods provide almost perfect clipping of invisible polygons, drawing a very small visible piece out of the vast world. Let's take a closer look at PVS and how it works.

When FIDO users get drunk

Underlying idea of PVS is to expose the fact that one leaf is visible from another. For BSP alone it’s basically impossible because leaves from completely different branches can be visible at the same time and you will never find a way to identify the pattern for leafs from different branches seeing each other - it simply doesn’t exist. Therefore, the compiler has to puff for us, manually checking the visibility of all leaves from all leaves. Information about visibility in this case is scanty: one Boolean variable with possible values 0 and 1. 0 means that leaf is not visible and 1 means that leaf is visible. It is easy to guess that for each leaf there is a unique set of such Boolean variables the size of the total number of leaves on the map. So a set like this but for all the leaves will take an order of magnitude more space: the number of leaves multiplied by the number of leaves and multiplied by the size of our variable in which we will store information of visibility (0 \ 1).
And the number of leaves, as you can easily guess, is determined by map size map and by the compiler, which upon reaching a certain map size, cease to divide the world into leaves and treat resulting node as a leaf. Leaf size vary for different QUAKE. For example, in QUAKE1 leaves are very small. For example I can tell you that the compiler divide standard boxmap in QUAKE1 into as many as four leaves meanwhile in QUAKE3 similar boxmap takes only one leaf. But we digress.
Let's estimate the size of our future PVS file. Suppose we have an average map and it has a couple thousand leaves. Would we imagine that the information about the leaf visibility is stored in a variable of char type (1 byte) then the size of visdata for this level would be, no more no less, almost 4 megabytes. That is, much AF. Of course an average modern developer would shrug and pack the final result into zip archive but back in 1995 end users had modest machines, their memory was low and therefore visdata was packed in “more different” ways. The first step in optimizing is about storing data not in bytes, but in bits. It is easy to guess that such approach reduce final result as much as 8 times and what's typical AF – does it without any resource-intensive algorithms like Huffman trees. Although in exchange, such approach somewhat worsened code usability and readability. Why am I writing this? Due to many developers’ lack of understanding for conditions in code like this:
if ( pvs [ leafnum >> 3 ] & ( 1 << ( leafnum & 7 ) ) ) { } 
Actually, this condition implement simple, beautiful and elegant access to the desired bit in the array (as one can recall, addressing less than one byte is impossible and you can only work with them via bit operations)

Titans that keep the globe spinning

The visible part of the world is cut off in the same fashion: we find the current leaf where the player is located (in QUAKE this is implemented by the Mod_PointInLeaf function) then we get a pointer to visdata for the current leaf (for our convenience, it is linked directly to the leaf in the form of "compressed_vis" pointer) and then stupidly go through all the leaves and branches of the map and check them for being visible from our leaf (this can be seen in the R_MarkLeaves function). As long as some leaves turn out to be visible from the current leaf we assign them a unique number from "r_visframecount" sequence which increases by one every frame. Thus, we emphasize that this leaf is visible when we build the current frame. In the next frame, "r_framecount" is incremented by one and all the leaves are considered invisible again. As one can understand, this is much more convenient and much faster than revisiting all the leaves at the end of each frame and zeroing their "visible" variable. I drew attention to this feature because this mechanism also bothers some and they don’t understand how it works.
The R_RecursiveWorldNode function “walk” along leaves and branches marked this way. It cuts off obviously invisible leaves and accumulate a list of surfaces from visible ones. Of course the first check is done for the equivalence of r_visframecount and visframe for the node in question. Then the branch undergoes frustum pyramid check and if this check fails then we don’t climb further along this branch. Having stumbled upon a leaf, we mark all its surfaces visible the same way, assigning the current r_framecount value to the visframe variable (in the future this will help us to determine quickly whether a certain surface is visible in the current frame). Then, using a simple function, we determine which side we are from the plane of our branch (each branch has its own plane, literally called “plane” in the code) and, again, for now, we just take all surfaces linked to this branch and add them to the drawing chain (so-called “texturechain”), although nobody can actually stop us from drawing them immediately, right there, (in QUAKE1 source code one can see both options) having previously checked these surfaces for clipping with the frustum pyramid, or at least having made sure that the surface faces us.
In QUAKE, each surface has a special flag SURF_PLANEBACK which help us determine the orientation of the surface. But in QUAKE3 there is no such flag anymore, and clipping of invisible surfaces is not as efficient, sending twice as many surfaces for rendering. However, their total number after performing all the checks is not that great. However, whatever one may say, adding this check to Xash3D raised average FPS almost one and half times in comparison to original Half-Life. This is on the matter whether it is beneficial. But we digress.
So after chaining and drawing visible surfaces, we call R_RecursiveWorldNode again but now - for the second of two root branches of BSP tree. Just in case. Because the visible surfaces, too, may well be there. When the recursion ends, the result will either be a whole rendered world, or chains of visible surfaces at least. This is what can actually be sent for rendering with OpenGL or Direct3D, well, if we did not draw our world right in the R_RecursiveWorldNode function of course. Actually this method with minor upgrades successfully used in all three QUAKEs.

A naked man is in a wardrobe because he's waiting for a tram

One of the upgrades is utilization of the so-called areaportals. This is another optimization method coming straight out of QUAKE2. The point of using areaportals is about game logic being able to turn the visibility of an entire sectors on and off at its discretion. Technically, this is achieved as follows: the world is divided into zones similar to the usual partitioning along the BSP tree, however, there can’t be more than 256 of them (later I will explain why) and they are not connected in any way.
Regular visibility is determined just like in QUAKE; however, by installing a special “func_areaportal” entity we can force the compiler to split an area in two. This mechanism operates on approximately the same principle as the algorithm of searching for holes in the map, so you won’t deceive the compiler by putting func_areaportal in a bare field - the compiler will simply ignore it. Although if you make areaportal the size of the cross-section of this field (to the skybox in all directions) in spite of everything the zones will be divided. We can observe this technique in Half-Life 2 where an attempt to return to old places (with cheats for example) shows us disconnected areaportals and a brief transition through the void from one zone to another. Actually, this mechanism helped Half-Life 2 simulate large spaces successfully and still use BSP level structure (I have already said that BSP, its visibility check algorithm to be precise, is not very suitable for open spaces).
So installed areaportal forcibly breaks one zone into two, and the rest of the zoneization is at the discretion of the compiler, which at the same time makes sure not to exceed 256 zones limit, so their sizes can be completely different. Well, I repeat, it depends on the overall size of the map. Our areaportal is connected to some door dividing these two zones. When the door is closed - it turns areaportal off and the zones are separated from each other. Therefore, if the player is not in the cut off zone, then rendering it is not worth it. In QUAKE, we’d have to do a bunch of checks and it’s possible that we could only cut off a fraction of the number of polygons (after all, the door itself is not an obstacle for either visibility check, or even more so, nor it is for frustum). Compare to case in point: one command is issued - and the whole room is excluded from visibility. “Not bad,” you’d say, “but how would the renderer find out? After all, we performed all our operations on the server and the client does not know anything about it.” And here we go back to the question why there can’t be more than 256 zones.
The point is, information about all of zone visibility is, likewise, packaged in bit flags (like PVS) and transmitted to the client in a network message. Dividing 256 bits by 8 makes 32 bytes, which generally isn’t that much. In addition, the tail of this information can be cut off at ease if it contains zeroes only. Though the payback for such an optimization would appear as an extra byte that will have to be transmitted over the network to indicate the actual size of the message about the visibility of our zones. But, in general, this approach justified.

Light_environment traces enter from the back

Source Engine turned out to have a terrible bug which makes the whole areaportal thing nearly meaningless. Numerous problems arise because of it: water breaks down into segments that pop in, well, you should be familiar with all this by now. Areaportal cuts the geometry unpredictably, like an ordinary secant plane, but its whole point is being predictable! Whereas areaportal brushes in Source Engine have absolutely no priority in splitting the map. It should be like this: first, the tree is cut the regular way. And when no suitable planes left, the final secant plane of areaportal is used. This is the only way to cut the sectors correctly.

Modern problems

The second optimization method, as I said, is increased size of the final leaf akin to QUAKE3. It is believed that a video card would draw a certain amount of polygons much faster than the CPU would check whether they are visible. This come from the very concept of visibility check: if visibility check takes longer than direct rendering, then well, to hell with this check. The controversy of this approach is determined by a wide range of video cards present at the hands of the end users, and it is strongly determined by the surging fashion for laptops and netbooks in which a video card is a very conditional and very weak concept (don’t even consider its claimed Shader Model 3 support). Therefore, for desktop gaming machines it would be more efficient to draw more at a time, but for weak video cards of laptops traditional culling will remain more reliable. Even if it is such a simple culling as I described earlier.

Decompression sickness simulator

Although I should also mention the principles of frustum culling, perhaps they are incomprehensible to some. Cutoff by frustum pyramid is actually pure mathematics without any compiler calculations. From the current direction of the player’s gaze, a clipping pyramid is built (the tip of the pyramid – in case someone can’t understand - is oriented towards the player’s point of view and its base is oriented in the direction of player’s view). The angle between the walls of the pyramid can be sharp or blunt - as you probably guessed already, it depends on the player's FOV. In addition, the player can forcefully pull the far wall of the pyramid closer to himself (yes, this is the notorious “MaxRange” parameter in the “worldspawn” menu of the map editor). Of course, OpenGL also builds a similar pyramid for its internal needs when it takes information from the projection matrix but we’re talking local pyramid now. The finished pyramid consists of 4-6 planes (QUAKE uses only 4 planes and trusts OpenGL to independently cut far and near polygons, but if you write your own renderer and intend to support mirrors and portals you will definitely need all six planes). Well, the frustum test itself is an elementary check for a presence of AA-box (AABB, Axis Aligned Bounding Box) in the frustum pyramid. Or speaking more correctly, this is a check for their intersection. Let me remind you that each branch has its own dimensions (a fragment of secant plane bound by neighboring perpendicular secant planes) which are checked for intersection. But unfortunately the frustum test has one fundamental drawback - it cannot cut what is directly in the player’s view. We can adjust the cutoff distance, we can even make that “ear feint” like they do in QFusion where final zFar value is calculated in each frame before rendering and then taken into account in entity clipping, but after all, whatever they say, the value itself was obtained from PVS-information. Therefore, neither of two methods can replace the other but they just complement each other. This should be remembered.

I gotta lay off the pills I'm taking

It seems that we figured out the rendering of the world and now we are moving on smoothly to cutting off moving objects... which are all the visible objects in the world! Even ones that, at te first glance, stand still and aren’t planning to move anywhere. Cause the player moves! From one point he still sees a certain static object, and from another point, of course, he no longer does. This detail should also be considered.
Actually, at the beginning of this article I already spoke in detail about an algorithm of objects’ visibility check: first we find the visible leaf for the player, then we find the visible leaf for the entity and then we check by visdata whether they see each other. I, too, would like to clarify (if someone suddenly does not understand) how each moving entity is given the number of its current visible leaf, i.e. directly for entity’s its own current position, and the leaves themselves are of course static and always in the same place.

Ostrich is such an OP problem solver

So the method described above has two potential problems:
The first problem is that even if A equals B, then, oddly enough, B is far from being always equal A. In other words, entity A can see entity B, but this does not mean that entity B see entity A, and, no, it’s not about one of them “looking” away. So why is this happening? Most often for two reasons:
The first reason is that one of the entities’ ORIGIN sit tight inside the wall and the Mod_PointInLeaf function for it points to the outer “zero” leaf from which EVERYTHING is visible (haven’t any of you ever flown around the map?). Meanwhile, no leaf inside the map can see outer leaf - these two features actually explain an interesting fact of an entire world geometry becoming visible and on the contrary, all objects disappearing when you fly outside the map. In regular mode, similar problems can occur for objects attached to the wall or recessed into the wall. For example, sometimes the sounds of a pressed button or opening door disappear because its current position went beyond the world borders. This phenomenon is fought by interchanging objects A and B or by obtaining alternative points for the position of an object, but all the same, it’s all not very reliable.

But lawyer said that you don't exist

In addition, as I said, there is another problem. It come from the fact that not every entity fits a single leaf. Only the player is so small that he can always be found in one leaf only (well, in the most extreme case - in two leaves on the border of water and air. This phenomenon is fought with various hacks btw), but some giant hentacle or on the contrary, an elevator made as a door entity, can easily occupy 30-40 leaves at a time. An attempt to check one leaf (for example, one where the center of the model is) will inevitably lead to a deplorable result: as soon as the center of an object will be out of the player’s visibility range, the entire object will disappear completely. The most common case is the notorious func_door used as an elevator. There is one in QUAKE on the E1M1. Observe: it travels halfway and then its ORIGIN is outside the map and therefore it must disappear from the player’s field of view. However, it does not go anywhere, right? Let us see in greater detail how this is done.
The simplest idea that comes to one’s mind: since the object occupies several leaves, we have to save them all somewhere in the structure of an object in the code and check them one by one. If at least one of these leaves is visible, then the whole object is visible (for example, it’s very tip). This is exactly what was implemented in QUAKE: a static array for 16 leaves and a simple recursive function SV_FindTouchedLeafs that looks for all the leaves in range hardcoded in "pev->absmins" and "pev->absmax" variables (pev i.e. a Pointer to EntVars_t table). absmins and absmax are recalculated each time SV_LinkEdict (or its more specific case of UTIL_SetOrigin) is called. Hence the quite logical conclusion that a simple change of ORIGIN without recalculating its visible leaf will take the object out of visibility sooner or later even if, surprisingly enough, it’s right in front of the player and the player should technically still be able to see it. Inb4 why one have to call UTIL_SetOrigin and wouldn’t it be easier to just assign new value to the "pev->origin" vector without calling this function. It wouldn’t.
With this method we can solve both former problems perfectly: we can fight the loss of visibility if the object's ORIGIN went beyond the world borders and level the difference of visibility for A->B versus visibility for B->A.

A secret life of monster_tripmine

Actually we’ve yet to encounter another problem, but it does not occur immediately. Remember, we’ve got an array of 16 leaves. But what if it won’t be enough? Thank God there are no beams in QUAKE and no very long elevators made as func_door either. For this exact reason. Because when the array is filled to capacity, the SV_FindTouchedLeafs function just stop and we can only hope that there won’t be that many cases when an object disappear right before our eyes. But in the original QUAKE, such cases may well be. In Half-Life, the situation is even worse - as you can remember there are rays that can reach for half the map, tripmine rays for example. In this case, a situation may occur when we see just the very tip of the ray. For most of these rays, 16 leaves are clearly not enough. Valve tried to remedy the situation by increasing the array to 48 leaves. That helped. On early maps. If you remember, at the very beginning of the game when the player has already got off the trailer, he enters that epic elevator that takes him down. The elevator is made as a door entity and it occupies 48 leaves exactly. Apparently, the final expansion of the array was based after its dimensions. Then the programmers realized that this isn’t really a solution, because no matter how much one would expand the array, it can still be lacking for something. So then they screwed up an alternative method for visibility check: a head branch (headnode) check. In short, this is still the same SV_FindTouchedLeafs but now it is called directly from the place of visibility check and with a subsequent transfer of visdata in there. In general, it is not used very often because it is slower than checking pre-accumulated leaves, that is, it is intended just for such non-standard cases like this one.
Well, and since, I hope, general picture of the clipping mechanism already beginning to take shape in your mind, I will finish the article in just a few words.
On the server, all objects that have already passed the visibility check are added to the network message containing information about visible objects. Thus, on the client, the list of visible entities is already cut off by PVS and we do not have to do this again and therefore a simple frustum check is enough. You ask, "why did we have to cut off invisible objects on the server when we could do this later when we are on the client already?" I reply: yes, we could, but now the objects cut off on the server didn’t get into the network message and saved us some traffic. And since the player still does not see them, what is the point of transferring them to the client just to check them for visibility after? This is a kind of double optimizing :)
© Uncle Mike 2012
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Cryptosoft Review 2020-Is it a Scam?

Cryptosoft Review 2020-Is it a Scam?

Most f the reviews we tend to have come back across reveal that the Cryptp soft platform is easy to
Their client service is very efficient. We did a live check and confirmed that they respond at intervals a moment. Moreover, they are available 24/7.
The Cryptp soft app is secure. They need all the mandatory measures in place to make sure data privacy.
The Cryptp soft System is considered by several among the most effective robots within the market nowadays. We have a tendency to realize this robot to perform virtually the same with Bitcoin Rush, another top bitcoin robot. Read the review of Bitcoin Rush for more data?
Cryptp soft registration method is straightforward, easy, and secure. You only want but 10 minutes to form an account and begin trading. Cryptp soft is a absolutely auto bot and is so accessible to everyone.

https://preview.redd.it/giu6kclgfnn51.jpg?width=1280&format=pjpg&auto=webp&s=f605d84ba2174f831ca825dbaffddf061b3a55b5
You do not want to perceive trading lingo to use Immediate Edge. The following steps can get you started with this robot.
STEP ONE: Fill the Signup type

Visit the Cryptp soft home page and register your name, phone number, and email in the provided kind. You will be asked to verify your phone variety via a text code and email through a link. CryptoVibes will ascertain that the Cryptp soft registration process is secure.

Their web site is SSL secured to confirm that hackers cannot steal personal information submitted through it. Cryptp soft cyber safety policy states that they're GDPR adherent. This suggests that they handle your knowledge with strict privacy.
STEP TWO: Get matched with a broker

The Cryptp soft Software then matches you with one in every of their partner brokers. The role of the broker is to receive deposits and facilitate transactions. We have a tendency to have determined that Cryptp soft only partners with regulated brokers.

With a regulated broker, they guarantee that your cash is safe. Reputable regulators such as the FCA, FSB, ASIC, and CySEC need brokers to segregate deposits and submit periodic reports on deposit usage.
You wold like a deposit of a minimum of $250 to trade with Immediate Edge. Do not confuse this quantity with the value of the robot. Cryptp soft does not need any license fee. The house owners of this robot build money by charging a small commission on the profits generated through the app
Deposits with Cryptp soft should be created through Wire Transfer, Visa, and MasterCard. It takes a few seconds for a deposit to reflect in an exceedingly trader’s account. Cryptp soft does not charge any deposit fees.
The Cryptp soft does provide a demo account to help traders familiarize themselves with its web-trader. CryptoVibes recommends that you are doing demo trading before going to live to trade. Please note that the demo is for demonstrative purposes solely.
The results you receive on the platform are primarily based on historical information and could therefore not mirror what you'll get in live trading.
The Cryptp soft live trader comes with features to help you outline the amount of risk you are willing to require per trade. You wish to go through the demo account to familiarize with these features. As mentioned severally in this review, you do not want specialized skills to use this robot.
Live trading with Cryptp soft involves determining the quantity of capital you plan to risk per trade and clicking the live button. Scan our review of Bitcoin Trader for one more straightforward to use the robot.
*Remember all trading risks and you shouldn’t risk more then you'll be able to afford to lose.
How to get the most out of Cryptp soft App
We have identified the following tips as paramount in guaranteeing that you make the most of Immediate Edge.
Begin with a deposit of $250 – Given the level of risk involved in trading with Immediate Edge, you should start with a tiny investment.
Follow crypto market news – You need to determine the type of reports that drives volatility high and capitalize on them. Cryptp soft claims to form the foremost profits throughout high market volatility.
Trade for eight hours per day – In keeping with Immediate Edge, trading for at least eight hours per day can help maximize profits. Cryptp soft is entirely auto, and hence you'll be able to leave the robot running as you continue together with your daily errands. You are doing not want more than twenty minutes per day to observe your account.
Close trading sessions at the tip of the day – Leaving open positions overnight is doubtless to translate to losses since the markets can change considerably overnight. It is better to shut sessions even if in the negative and start trading again the subsequent day. With a correct risk management strategy, there is no would like to fret concerning periodic losses.
Following our review we tend to realize Cryptp soft to be legit. But, traders ought to take additional caution, provided that this bot comes at a degree of risk. Whereas the app claims it's potential to form profits of up to 50percent per day, you'll be able to additionally lose the complete deposit inside seconds. This is often not sudden for a high-frequency trading robot.
We recommend that you just apply the required risk management measures. As a rule of thumb don't risk more than 10percent of your trading capital per trade. Also, never trade with an amount you cannot afford to lose. It is prudent to start small and add cash as you get conversant with the various features on the platform.
Recently, a brand new trading software was added to the bitcoin investment trade. This software is termed Cryptp soft and it is allegedly created by a corporation or organization called the International Council for Bitcoin.
There is additionally a letter out there on their web site that has been signed by someone named David. This person claims to own earned over 1,000,000 as a results of investing in bitcoins. What’s very shocking concerning this letter is that David claims to have earned that huge quantity in just one trade. If we have a tendency to place it in simple words, David became a millionaire overnight.
We tend to highly doubt that a trading system that has been launched recently will have such potential. To verify the main points of this software and to determine its legitimacy, we have a tendency to conducted our own research and investigation.
Cryptp soft is a bitcoin trading software that’s meant to assist newbie traders get involved in Cryptocurrency trading with less risk than ancient investment opportunities. Cryptp soft software was created by The International Council For Bitcoin who is PRO Bitcoin trader Group behind the Cryptp soft software. Notice out all concerning Cryptp soft software by The International Council For Bitcoin.
Cryptp soft Software may be a nice development by a famous, well established and experienced bitcoin trader Investors with a viewpoint to enable traders to perform different tasks with ease and convenience.

https://preview.redd.it/uuh85yghfnn51.png?width=1238&format=png&auto=webp&s=d0558e6e123114b6624d5a724b3b9b5983e717e1
Cryptp soft Software is essentially a Binary choices trading software that is designed to assist traders win and predict the Binary options trend of their respective choices. Cryptp soft APP works as a code to urge financial success, shows traders how they'll make money on-line, helps them to find different ways in which to induce huge returns on their investment. The Cryptp soft Trading Software additionally provides analyses of Market conditions so that traders will recognize what ought to be their next step. Cryptp soft System gives secret cryptocurrency ways that ultimately help binary traders to create thousands of greenbacks solely for some bucks.
Several individuals can say that Cryptocurrency Trading may be a risky business and tend to remain faraway from it. But from my expertise, high volatility means HIGH RETURN OF INVESTMENT in Crypto Market. But this can be where the Cryptp soft comes into play, the mathematical algorithm used by Cryptp soft Software takes the guesswork out choosing a winning profitable trade. You don’t must be an expert. Like I said earlier, I actually have personally tested the Cryptp soft and found the success rate is about ninety sevenpercent. I don’t apprehend concerning you, but a ninety seven% probability of earning a profitable trade is TERRIBLY GOOD! I’ve never come across something like this trading software before. Keep reading, below are my Cryptp soft results for the past week or so…
Watch over the Shoulder of a Professional Each Day and you'll be able to learn as you trade.
Averaging 97% Winning Weeks With Cryptp soft which suggests that more potential profits for you
Cryptp soft Software Are Fully Transparent
No previous experience with binary choices trading required
Web-based mostly, no need for downloads, additionally works on phones, tablets
You'll be able to Even Watch Cryptp soft Signals From Your Phone (iPhone Users — Photon Browser)
If you are ready to begin making cash online with an on the spot edge, there has never been a better chance than currently. If you enjoy surfing the web for countless hours trying for the next Trading Method Secrets, never being able to urge centered, being overloaded with conflicting information, and not creating cash on-line, you ought to probably leave this page right now and get back to that Cryptp soft System strategy
Cryptp soft bot could be a new cryptocurrency trading invention that comes with options that create this software stand out among others. It is conjointly an automatic trading platform that uses a smart program algorithm to detect favorable trading opportunities. It acts on its own or waits for a prompt command from the user depending on the software’s settings. But what makes this software unique and a favorite to individuals is what we have a tendency to shall unveil in this review.
There have been lots of unverified claims of how totally different cryptocurrency software have helped several people to make massive profits leading to Scam individuals. However, it's pertinent for cryptocurrency traders to verify if a particular trading software may be a scam or legit, which is also ?
After subjecting the features of the Cryptp soft bot software to a series of tests, the software isn't a scam however legit. The Cryptp soft bot is believed to have successful rate of 85%, that is a lot of than the 80percent benchmark for average software. The Cryptp soft bot has helped cryptocurrency traders to make sensible profits, which has been documented as testimonies on the software’s website.
Trading on the platform is straightforward and might not require experience. We had to verify the simplicity of the software, and we tend to discovered that the software is easy to navigate. The demo trading feature of the software makes it potential for brand new users to hold out trading activities in an exceedingly simulated atmosphere while not having to risk their investment. This any gives credence to the legitimacy of the software because it ensures that new users get accustomed to the features of the software before continuing to measure to trade
As earlier stated, the Cryptp soft bot could be a high-tech program software that comes with exceptional options that makes it among the simplest cryptocurrency trading software in the blockchain market. The outstanding features of the Cryptp soft bot embody the subsequent:
https://www.cryptoerapro.com/cryptosoft/

http://www.cryptoerapro.com/

https://twitter.com/cryptoerapro

https://www.instagram.com/cryptoerapro/

https://www.pinterest.co.uk/cryptoerapro/
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Immediate Edge Review, Is Immediate Edge SCAM Or Legit Trading App?

Immediate Edge Review, Is Immediate Edge SCAM Or Legit Trading App?

Immediate Edge Review: Is This Crypto Robot Legit or Scam
Immediate Edge Review and investigation 20twenty. The Immediate Edge app is a crypto, forex and choices trading robot utilized by folks to automatically obtain and sell Bitcoin and create profits. Wanting at the website, many people claim it helped them move from rags-to-riches trading Bitcoin. Further, some claims linked it to Ronaldo and Sir Alex Ferguson

https://preview.redd.it/rttn3i4hohm51.jpg?width=1280&format=pjpg&auto=webp&s=8f0dc345c3ace4032d571d44fabe356f13ff1a33
Is Immediate Edge app legit or scam? Whereas the claims of its linkage to the higher than celebrities are unverifiable, we tend to can verify that the app is not a scam and permits individuals to trade Bitcoin using the Fibonacci strategy with ten minutes time frames
The app, that allows people to deposit at least $250 through mastercard and Sofort, scores 88% rate and a 5 stars as a real software
Since there are several scam cryptos, forex and options brokers who trick individuals to depositing money, and then they run away with the funds, we have taken time to review this software to determine if it is real or a scam.
Is Immediate Edge scam or legit
High success rate is reported by users with this software.
The Immediate Edge web site provides truthful claims about the service though it will not mean the crypto trading risks are eliminated with its use.
Customers should start with the minimum investment and increase it when satisfied with the utilization of the app.
Click the link to access Immediate Edge official web site or keep reading to understand more
This software will not seem to be a scam and users report that it helped them make real money trading on it.b site
What is Immediate Edge App?
Immediate Edgecould be a robot or auto-trading software that allows folks to trade forex, crypto and binary choices. A user deploys the algorithm-primarily based bot, which relies on a trading strategy that's automatically executed on a broker trading platform once deployed.
The strategy is coded or set like to permit the user to automatically get and sell crypto, stock or choices on the broker platform at favorable prices, to form profits. It can do automatic market analysis by analyzing a vast amount of knowledge from completely different sources, at intervals seconds and with high accuracy, then use the data to predict the costs. It can then come up with a transparent buy or sell tradable signal and then execute it automatically by shopping for and/or selling on the broker platform.
The software can, therefore, save a trader thousands of manual hours and labor they might have spent analyzing information to form trading choices and to follow the markets and to position and close trades. You conjointly do not want to understand anything concerning crypto, stock or option trading to use this auto trading app, although it is suggested to possess this information to keep improving on trading.
Trading bots will achieve high success rates of more than 90p.c and have been tested to work. You may be searching for Immediate Edge scam but the website can tell you that you can expect to earn between $950 and $a pair of,two hundred per day using the software but that depends on your expertise. As a newbie, you'll not start making that a lot of immediately and conjointly it depends on how a lot of you invest. With an investment of $250, you'll be able to expect to form a lot of lesser although some people claim to own made $12a pair of in a very few hours using this software.
That will not mean Immediate Edge is error-free. There still is a heap of unpredictable high volatility in crypto and bots will make mistakes and errors to create losses. Auto trading robots are better employed in combination with manual trading strategies.

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Immediate Edge Review
How will Immediate Edge work?
All a user has to try and do is join up at the Immediate Edge web site, then deposit funds to have access to the robot, when which they can begin trading by switching on the bot. It will would like no control or intervention from humans, beyond beginning and stopping it.
You additionally need to stay checking, daily, to observe the performance of the software in doing its job and ensure that it is earning any returns needless to say. From there, you can confirm whether or not to extend or decrease your investment towards crypto, options or stock trading using this robot.
You'll be able to also monitor performance to be ready to regulate the trading settings from your dashboard and optimize totally different features of the trading bot for instance set amount of trades or amount to invest in every trade.
Founder of Immediate Edge
In line with the Immediate Edge website, this trading bot was founded by Edwin James. Reportedly, he created billions with forex, crypto, and binary options trading and still shares his strategies on the way to trade the assets on the app.
He founded the app to create it potential for brand spanking new traders to create cash in less than 3 minutes of signing up.
How to sign up on Immediate Edge:
Registration: Registering or signing up on the website is free but to start trading, you want to deposit no less than $250. You discover a registration type on the top right of the page, on that you type in your email, full names and phone numbers and country code. Create a password to be used for logging in later.
Deposit funds: Depositing funds allows you to connect to a robot broker and then you'll begin the bot to start out trading. You'll deposit with Visa, Wire Transfers, Klarna or Skrill. The currencies supported are Swiss Franc, British Pound, US Greenback, and Euro and using a credit or debit card limits deposits to less than $/£/€/?10,00zero in one day and $/£/€/?40,000 in an exceedingly month.
Immediate Edgeisn’t licensed to handle your funds, it works with brokers to handle the cash once it's deposited.
Demo trading: Relying on the broker you're connected to, you can begin to practice trading with the Immediate Edge software. Some brokers do not have this feature on their platforms. Still, with the latter, you can test their options before you deposit cash to try and do live trading. With the demo options, you'll be able to familiarize yourself with the trading house before beginning to use real money to trade.
Trading: Before and when you've got switched on auto-trading, you would like to check the trading settings daily. You'll regulate some things including stop-loss orders and when to try to to them, amount to speculate per trade and how several trades to try to to per day. You'll be able to also choose that cryptocurrencies to trade, and you'll be able to select all the most in style ones together with Bitcoin and Ethereum. You also get to observe the profits/losses and decide if to continue and/or when to prevent.

https://preview.redd.it/c9scw5fkohm51.jpg?width=1280&format=pjpg&auto=webp&s=3d127be2887c4c8960023a8cf1b1f55297dbf250
Withdrawals, user verification, cost of using the app and alternative options

The payouts or withdrawals are made by filling letter of invitation type on the funds’ management page and it can take two operating days to replicate in your checking account. No fee is charged on withdrawals. You'll withdraw your cash including the capital while not a lot of problem on this app, that is better than several that don't enable withdrawals at any time
While some bots need verifications by asking for your ID and statements, this one will not. You are done once uploading your payment details. The bot charges a commission on profit. Besides, you get twenty fouseven client support on Immediate Edge
Immediate Edge may be a legit, secure, user-friendly trading application for crypto, stocks, and choices. It has a zealous customer service and reports a high success rate. Another smart robot we have recently reviewed is Bitcoin Professional
We tend to hope that this review helped you to make a decision concerning this trading app. Additionally, subscribe to our web site to be invariably notified concerning new software from this industry. For live reviews subscribe to our Youtube Channel or FB Page.

https://www.immediateedge.org/
https://www.facebook.com/immediateedge/
https://www.pinterest.co.uk/immediateedge/
https://twitter.com/EdgeImmediate
https://www.instagram.com/immediateedge/
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How To Make $75 an Hour Online 2020  Nadex binary options ... Open A Free Banc De Binary Demo Account - YouTube THE TRUTH ABOUT BINARY OPTIONS - YouTube Binary Options Demo Account Brokers with Virtual Account to Practice Trail Test Review No Deposit binary options demo account 60 seconds - YouTube

A binary options demo account can allow you to learn the ropes, and even to experiment a little bit, before you place your money on the line. How Does a Binary Options Demo Account Work? Many (but not all) binary options brokers offer demo accounts. These accounts are sometimes called virtual trading accounts. Binary Options Demo. Binaryoptionsdemo.com started in 2012 and has been allowing people to trade with a free binary options demo account since that time. Our aim is to help you ‘Learn and Earn“ by providing a realistic trading platform with an extensive binary options guide, trading competitions and social trading features. We also created Binary Options Demo in order to counteract the ... A Guide To Demo Accounts ‘Try before you buy’ is a concept we’re all familiar with – both on and offline. When it comes to trading sites, this concept takes the form of the demo account; something that’s a feature of virtually all online binary options brokers you’ll come across. The unlimited demo account money is one of the most impressive aspects of an IQ Option demo account. Many other binary options brokers will give you a demo account with a fixed amount of virtual money so that they can force you to make a deposit as soon as possible. Some will even have a 60-second binary options demo account. Binary options demo account is required to maintain by traders, whether he is professional or newbies. A demo account provides you space to practice, without risking genuine money to a live account. Moreover, investors should collect the necessary experience from a demo account to increase skills.

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How To Make $75 an Hour Online 2020 Nadex binary options ...

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